Blackout
Live first-person capture from blackout.qmai.dev — mid-lane ops, muzzle, and the current production build. Recorded by our play agent, not a trailer house.
Verified real gameplay capture Play Blackout →QMAI · real gameplay · engine
Genuine agent-playtest captures recorded from live QMAI builds, plus a playable look at the real-time rendering engine behind them. Every clip on this page is real gameplay — no title screens, no mockups.
Captured game media
Source-backed agent playtest recordings from the live builds. Each clip autoplays muted — open any game in the arcade to play it yourself.
Live first-person capture from blackout.qmai.dev — mid-lane ops, muzzle, and the current production build. Recorded by our play agent, not a trailer house.
Verified real gameplay capture Play Blackout →Live Unreal Engine 5 playtest from our Magnum Opus desk. Agentic drive + critic loop. Work in progress — not a finished ship. Horizon in frame. Third person. Our engine stack.
Verified real gameplay capture Capture only — not a public playableA flow-state run through the neon corridor while the score multiplier climbs. Recorded live from the running build.
Verified real gameplay capture Play SkyDash →Draft moons for your Choir, fuse three alike into a stronger moon, then launch them into orbit. Live capture from gravitas.qmai.dev.
Verified real gameplay capture Play Gravitas →A night-city survival run through streets, crates, and rifle pickups as the swarm closes in.
Verified real gameplay capture Play Square Survivor →A chapter capture from the Drowned Choir dungeon and its tide-socket puzzle.
Verified real gameplay capture Play Emberwake →A six-contract salvage run through the Glass Rain Foundry.
Verified real gameplay capture Play Nullrake →The Brass Gate capture: issue orders, hold morale, and breach the citadel.
Verified real gameplay capture Play Warbanner →The Second Leaf campaign run: party management, authored quests, and seam exploration.
Verified real gameplay capture Play Emberfold →Precision-input arena play through the Mint Breach wave.
Verified real gameplay capture Play QMAI Strike →Playable engine demos
Real-time 3D scenes rendered live by the QMAI engine. Every still below is a genuine frame captured from the running demo — click any to play it yourself in the browser.
Live in your browser · WebGL2 — a real frame captured from the running engine, not a mockup.
Play the live demo
Live in your browser · WebGL2 — a real frame captured from the running engine, not a mockup.
Play the live demo
Live in your browser · WebGL2 — a real frame captured from the running engine, not a mockup.
Play the live demo
Live in your browser · WebGL2 — a real frame captured from the running engine, not a mockup.
Play the live demo
Live in your browser · WebGL2 — a real frame captured from the running engine, not a mockup.
Play the live demo
Live in your browser · WebGL2 — a real frame captured from the running engine, not a mockup.
Play the live demo
Live in your browser · WebGL2 — a real frame captured from the running engine, not a mockup.
Play the live demoThe flagship arcade and every playable QMAI title live next door. This showcase stays strictly to real captures — the arcade is where you play everything.